Then at last after real life weeks of gameplay I was ready to have the teen offer to make her now full-size imaginary friend real, and that was so satisfying! Be warned though the imaginary friend converts to a sim with extreme pudding face and pale skin.I left the first as-is, but the second got a makeover in CAS-nothing too drastic, just some color in his skin and a little tweak to his features so he wouldn't look exactly like the first one. It might be crucial to have the toy on the floor during the transition from child to teen, however. Then I discovered that by having the other children focus on befriending their imaginary friends and having that child focus on discovering potions, the relationship between the children was not high enough for him to give the potion to the other children as a gift, so I cheated again to transfer the potion to the inventory of the child with the imaginary friend. This is quite expensive-like 5K simoleons? So I cheated again. Then I had him make several copies of it. Instead I had a child in the household discover potions on the chemistry table and study logic till he was able to make the imaginary friend potion. Concerning Imaginary Friends: if they are made 'real' they do not count towards the required number of children, they cannot be the heir, and they must leave the household upon reaching the young adult stage (unless theyre kept as the heirs spouse, or something like that). can select offer to make real and the Imaginary Friend will become A real sim. I have never succeeded in finding the rainbow gem. These are the generation four children, who are twin imaginary friends. I have resorted to cheating the relationship to maximum because they only seem to get to 80% by teenhood even with constant interaction and extended lifespan. It's best if the toy gets to be on the floor when the child is not playing with it, but this is not crucial-the relationship is. When they're about to become a child, try to put the toy on the floor, but it's okay if you don't, just let the child continue to spend as much time playing with and singing to the toy as possible. The toddler should spend most of their time crooning to and playing with the imaginary friend. I have been spending a lot of time on this!
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Why is it then that the series doesn't get 5 star treatment? Let's do a comparison. Maybe I'm snobbish for wanting the best out of one of my favorite franchises, but it HAS been around for over two decades, it's a house hold name and it's beloved by the world over. No offense to Ocean Group, but it's the truth. If I were to hire VAs for a MegaMan animated show or movie I would be hiring the best VAs out there, not a smaller dubbing house. But I'm also glad they are taking it a step further with MVC3 by hiring VAs that have done COUNTLESS voices, are well known and for those reasons among many others they are the best of the best when it comes to english VAs. Would I perfer the alternative of the horrible VAs from X4 and X7? HELL NO. They have their flaws too as a smaller production dubbing company and I could certainly think of a few VAs that would be fantastic for X. That's not to say they've been outstanding. X sounded horrible until Mark Gatha finally took his role. I think we can all agree that the Ocean Group dub is and has been the best english dubbers for MegaMan games yet. I personally would like to UNDERSTAND what the hell characters are saying!!!!! Mark is too busy saving lives and being a doctor to even fend off some of these comments and Lucas has obviously EMBRACED his role and the MM community as a whole we need more people that are *involved* with the games like that don't shit on him just because you don't like him for whatever piddily reason you have. I really hate 'purists' hating on Western VAs because they don't speak Japanese. Lucas and Mark kicked ass in both roles and deserve some damned respect. However, it *so* did not work for X, and it wasn't until Ocean got involved that X hit puberty.Įither way. "Yes, I agree, a woman voicing Mega Man works it did in MM8. All I'm saying is Lucas has done a great job and he was a HUGE step in the right direction, but if the MegaMan series wants to have professional, and I mean really top notch professional english voices, they need to take it even further.ītw, Mark Gatha was the best voice for X so far, but they could definilty get someone even better. Think about it this way: yeah Lucas was fine for the games and cutscenes, but could you imagine him voicing Zero in a movie? I couldn't and yet I could see Johnny Yong Bosh doing it. Let's face it though, he's not perfect and I think taking a well known, not to mention proven english VA in for Zero's role is a better idea. Look, I don't think Lucas Gilbertson is a bad VA. He sure as hell didn't have to knock the Iris death scene out of the park, he did because he wanted to." "Lucas is still doing a great job and doing things FOR the MM community as a whole personal reasons aside, you shouldn't be so judgmental when he's done nothing but good for us. He sure as hell didn't have to knock the Iris death scene out of the park, he did because he wanted to. Lucas is still doing a great job and doing things FOR the MM community as a whole personal reasons aside, you shouldn't be so judgmental when he's done nothing but good for us. He hit puberty in X7 but he had one hell of a sinus infection.Įither way. However, it *so* did not work for X, and it wasn't until Ocean got involved that X hit puberty. Yes, I agree, a woman voicing Mega Man works it did in MM8. Zero was Duo, X was Mega Man, Colonel was Sword Man! c'mon people! I know I can't be the only one who recognized the voices being the same! IMHO, Lucas is one of the BEST THINGS that has happened to the X series, aside Mark Gatha voicing X and giving him a PROPER voice for the first time ever (X4-X7 DO NOT WORK).Īlso, keep in mind, the same VAs we got in the US version of MM8 did X4. With compact, lightweight bike parts, you can easily carry the extra equipment without any inconvenience. If you decide to replace the bar on your bike out on the road or trail, the entire process should take no longer than a few minutes. Many models of bikes that are built for speed and efficiency feature quick-release latches for unfastening the brake lines and stem. Most bikes require you to loosen just one bolt when changing out your handlebar. Each copy is hand assembled in our facilities hand numbered, includes an MP3 download card of the entire album, and comes in a re-sealable dust bag. Secret Stash is thrilled to announce the release of this, the first ever reissue of Los Destello’s ultra rare masterpiece.
Those out-of-sight cheap scares are history, now replaced by heart-thumping action and hordes of intelligent A.I.-driven enemies. So are those of primitive aiming mechanics and pre-rendered backgrounds that, as beautiful as they were, ultimately made it frustrating to view the action in the world. The days of zombies dragging their feet are gone. It truly delivers next-generation gameplay - right now - and it redefines what developers are capable of in not only survival horror or shooters, but also action games in general. It took nearly half a decade and a lot of experiments - one of which was transformed into the Devil May Cry franchise. With Resident Evil 4, Capcom set out to shatter even its own expectations. But, it’s also no secret that the formula grew tired after several sequels and spin-offs. Death Stranding Now redefining survival horror on a PS2 near you.Ĭapcom is widely considered the pioneer of the survival horror genre, as it struck nerves worldwide when the original Resident Evil hit on PlayStation. It’s unusual that a publisher successfully ports high-tech exclusives to different hardware - let alone with any gameplay additions. However, it seemed so fine-tuned that the port to PS2 was surmised an effort recoup development costs and sell copies of the breakthrough game to Sony’s much larger install base. It was just the opposite, in fact gamers abroad issued “wows” along with similar awestruck statements when it launched on the GameCube with the backing of incredible technical feats and fresh gameplay.
The ratio of stiffness in the toe and in the butt section speaks for a "neutral launch". The shaft profile of both shafts is suitable for players whose Angle of Attack is positive. The most important thing is that the toe is again very stiff, as with the Tensei or the Fujikura Ventus. The middle area of the shaft is relatively soft further up and further down, but slightly stiffer in the middle. The profile of the Kuro Kage shaft is very similar to the Tensei, but the line is not as straight. This is said to have the property of returning to its original state very quickly after a load. While the Tensei uses boron, the Kuro Kage is made of a titanium-nickel alloy. In the following we will - as usual - deal with the original version.īoth shafts share the concept of the extremely stiff toe. Here again, one must clearly distinguish between the original and the OEM version. Tensei and Kuro Kage are two very similar shafts that are now very common with some OEMs. The "Made for" version is therefore specially made for larger manufacturers and produced in other factories and large quantities. Diamana and Kuro Kage, on the other hand, are mainly offered as "Made for" shafts, but are of course also available as originals. Diamana and Kuro Kageįor Mitsubishi, the Tensei series is the focus for a high-quality driver. So it is possible to make the club head very heavy to reach a high total weight without making the swing weight too heavy. Because these are located very high up in the shaft it is a "High Balance" shaft with a little tungsten in the grip area. Therefore these are also the variants that are preferred on the Tour and by better players.Įspecially with the Tensei Orange the bending point and the weight distribution is very interesting. White and orange have a flat launch with little spin. The colours of the Mitsubishi Tenseiīasically the colours red, blue, white and orange are available.īlue has a medium launch and medium spin. The Tensei series is now also being developed for hybrids and irons. The CK Pro Blue is available from 60g to 86g. The AV blue is available from 55g to 78g. If you compare the CK Pro Blue with the AV Blue, for example, you will see that the former is basically a bit stiffer. AV and CK Pro differ mainly in the bending profile and the weight and flex options. The AV series is so to speak the successor of the Tensei CK series and will probably replace it soon. Newly introduced is the Tensei Raw version which is reinforced with aluminium in the grip section. This is a decisive quality feature because it compresses and hardens the area of the tip. This is only found on original Mitsubishi Tensei shafts and not on the "Made for" or OEM shafts. All in all, the shaft contains only a minimum amount of plastic materials, which makes it more dense.Įspecially interesting and important is the tip with boron - the so-called "Boron Tip". This material still allows the transmission of feeling despite the stiffness. The shafts differ only minimally in the materials used and all Mitsubishi Tensei shafts combine special technologies such as the use of Kevlar in the grip section of the shaft for maximum stability. Technology in the Mitsubishi Tensei shafts We therefore recommend the Tensei shafts in fittings at any time.īesides Tensei there are the long established Diamana shafts, but also Kuro Kage, Fubuki, Bassara, C6 and OT and MMT as iron shafts. The shaft quality of all delivered shafts is checked by us and it is very high for the Tensei shafts by the bank. We also use the Tensei shafts regularly and are convinced that they offer a very good price/performance ratio. Even Rory McIlroy and Tiger Woods played the Tensei CK Pro Orange and White for some time. Mitsubishi is another Japanese manufacturer of premium shafts and recently added the Tensei CK series to the ranks of professionals and amateurs around the world. every time you save the instance restarts automatically) On the topic of npm scripts, here is a list of scripts that relate to the bot: NameĪ development instance, with live reload (i.e. However, in order to run them, the -experimental-modules option must be enabled when running node, but all the development tools and scripts account for this. js files, but allow for the use of the import/ export keywords without the need for transpiling. The source code is written as Node.js modules, which use the. Yuri is built off of her own framework, so you can see that for information regarding its API. Here is some information that you might find helpful for developing Yuri. That's it! You are now ready to start developing! Useful Information This will give you the code and the tools to develop it. Dependencies are managed through npm (or yarn, if you use that) here is how to do it with npm: You can find the "Download ZIP" option under the green button atop the file list. Use whichever method you are comfortable with. This can be two ways, using Git and cloning/forking the repository (recommended, if you know how), or downloading a ZIP, which is also fine. Once you have those, here's how you start:
Selling the pearl you get from it gives you 109 coins, which is a 101 coins profit per shell. Buying and dismantling a shell costs 8 coins. You can also buy florens so he has more money, and then just convert florens to crowns at the bank in Novigrad. Alternately, go to the Loan Shark in Navigrad since his money comes back each time you leave. Repeat this process as many times as desired. Next, meditate for five days, and the armorer will have roughly 1,000 coins again. Sell the pearls to the armorer until he runs out of money. Go to the armorer right next to the merchant, and dismantle the shells to get pearls. Once you reach Velen, you can swim directly to Novigrad or take a boat to get there. Then, exit the shop, talk to the merchant again, and he will have all the shells in stock again. First, go to the merchant at the following location at Hierarch Square in Novigrad. You must buy shells from a merchant, dismantle them, and then sell the pearls for a higher price. This glitch allows you to earn over 1,000 crowns per minute. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to install the patch. To use this glitch, you must either not install the patches before using this exploit or delete the patches. Note: This glitch was patched in Version 1.03. Note: This glitch was performed on an unpatched version of the game. If you meditate for five days, the shops will get all their money (crowns) back. Thus, stay under that number to avoid losing any crowns. Sell all the items you get from this exploit for lots of crowns. Turn the camera in a 360 degree circle or walk a short distance away from the nest, and then loot the nest again for all items to have respawned. You can leave any item, but you must leave one item or this will not work. Go to any monster nest, and loot everything in the nest except for one item. Win current Gwent game with specified number of points Learn skill re-enter code to increase skill levelĪdd item and quantity to inventory works for Gwent cards Then, type one of the following codes and press to activate the corresponding cheat function: Result While playing the game, press ~ to display the console. In the section of the file, add DBGConsoleOn=true, then save the file and launch the game. Use a text editor to edit the "general.ini" file in the Witcher 3 directory (normally under "The Witcher 3 Wild Hunt\bin\config\base"). Note: This procedure involves editing a game file create a backup copy of the file before proceeding. Source: Bungie Step 9: Visit Queen Mara (again) After defeating the final boss, you’ll get rewarded with the Strand of Nobility. Simply select them from the Planet’s director map and complete them. Step 8 requires you to complete the following three strikes. Source: Bungie Step 7: Champions and Super Killsįor this step, you need to complete the following in the Astral Alignment activity: Or you can complete the Astral Alignment activity as well. For 100 Parallax Trajectory, you can hop into the Crucible, Gambit matches where you’ll get Parallax Trajectory. Source: Bungie Step 6: Parallax Trajectory and Rifle Killsįor this step, you need to collect a total of 100 Parallax Trajectory and 100% Rifle kills (Assault, Scout, Sniper, Fusion Rifles, etc). Follow the path and it’ll lead you towards the last Atlas Skew. The fifth Atlas Skew can be found in the last middle doorway entrance.Return to the main hall and make your way through the right door and you’ll find the fourth Atlas Skew in front of the Taken infested portal.First, go through the left door and you’ll find the third Atlas Skew beside a giant crystal. Follow the path and enter the main hall where you’ll find three doorways on your left, right, and ahead.The second Atlas Skew is underneath the tree. Make your way to the room with a giant three with green light.The first Atlas Skew is right in front of you as you enter the portal.Go through it and this will lead you to the Confluence. Follow the path and you’ll find a bunch of Taken combatants, Eliminate them, and at the end, you’ll find a Portal. This place is located on the south of the Strand way past the Gardens of Esilia. This time you need to collect Atlas Skews in the Confluence, Dreaming City. Step 2: Collect Atlas Skews in the Confluence Source: Bungie Harbinger’s Seclude – Left Edgeįrom the same location, make your way to the far left side of the hall, and drop down and make your way to where the Ahamkara bones (do not enter the portal in the cave – instead head right) are located. At the end of the chamber, you’ll find your fourth Atlas Skew. After entering the room, you need to head to your right where you’ll find a blueish chamber with a bunch of taken enemies. The last two are located inside the massive hall in the Harbinger’s Seclude area. Source: Bungie Harbinger’s Seclude – Right Make your way on top of the cliff and you’ll find the third one there. Instead, head to the right side where you’ll find a series of platforms. Basically, you’ll need to go to the huge gate that leads to the Harbinger’s Seclude area. This one is probably the trickiest to get to. Source: Bungie Behind the Harbinger’s Seclude Gate Climb on top and it’ll be shown on your screen. Source: Bungie Huge Rock Structure – Right Sideįrom the same location, make your way towards the far left side of the map where you’ll find some Scorn enemies. Drop down and you’ll find the first Atlas Skew lying there. Underneath the Bridgeįrom the entrance, go towards the bridge but do not cross it. Tracing The Stars III will require you to find five Atlas Skew in the Rheasilvia and Harbinger’s Seclude. again to progress the quest.Ītlas Skews Location – Tracing The Stars III Source: BungieĪfter this step, you’ll need to visit the H.E.L.M. Source: Bungie Gardens of Esilia – Middle Treeįrom the same spot, climb up to the middle bridge and you’ll find the fifth Atlas Skew right underneath the tree. This one is by the waterfall on the fall right side of the map. The last two are located in the Gardens of Esilia area. Source: Bungie Gardens of Esilia – Waterfall Simply, make your way past all the ads to the end of the lost sector and you’ll find this third Atlas Skew there. This one is located inside the Aphelion Brazier lost sector. Source: Bungie Aphelion Brazier Lost Sector The second Atlas Skew will be on one of these platforms. Head to where Petra Venj is located in the area and jump on top of this tree behind her where you’ll see some platforms. Let’s start! Huge Rock StatueĪfter entering the area, you’ll need to make your way to this huge statue on top of this massive rock to your left. Atlas Skews Location – Tracing The Stars IIįor Tracing The Stars II, you’ll need to collect five Atlas Skews in the Strand, Gardens of Esilia, and in the lost sector of the area. Source Grand Theft Auto (1) Widescreen Fixĭefault INI File Grand Theft Auto 2 Widescreen FixĪdded an option to quicksave via customizable hotkey Only supports different aspect ratios like 21:9 Some rendering issues are visible in widescreen.Īdded an option to increase draw distanceĭefault INI File Driver Parallel Lines Widescreen Fixĭefault INI File Enter the Matrix Widescreen Fixĭefault INI File FlatOut 2 Widescreen Fixĭefault INI File FlatOut Ultimate Carnage Widescreen Fix Unlocked all resolutions supported by the OSįixed an issue when last selected resolution is reset upon startupĭefault INI File Burnout 3: Takedown Widescreen Fix ĭefault INI File Cold Fear Widescreen FixĪdded an option to disable cutscene bordersĭefault INI File Condemned: Criminal Origins Widescreen FixĪdded an option to fix issue when controls aren't savedĪdded an option to make windowed mode borderlessĭefault INI File Deer Avenger 4 Widescreen Fix List of releases Click to expand GTA SA The Definitive Edition Fusion ModĪdds an ability to quicksave anywhere by pressing F5.ĭefault INI File GTA VC The Definitive Edition Fusion ModĪdds an ability to disable first person aim mode for rifles.ĭefault INI File GTA III The Definitive Edition Fusion Modĭefault INI File Bully: Scholarship Edition Widescreen Fix
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